Research & Development
High-End Wearable Sensors
Affordable, custom-designed wearable straps with embedded EMG electrodes and IMU sensors, capturing muscle activity and motion data.
Wearable Sensors
Integrated EMG and IMU sensors
EMG sensors collecting muscle activity
IMU sensors are collecting motion activity
Microcontroller
Straps
2 for Shoulders
4 for Upper Limbs
🔋 4-8 hours
Docking Base Station
Securely holds your mobile device
Mirrors your screen to external displays, including TVs and monitors
Fast, reliable USB-C connectivity
SENSSOS Software
Data Recording from Sensors
Skeletal and Muscular Data Analysis
Motion Tracking Algorithm Fusing Optical and Inertial Data for Precise Analysis
User-Centered Interface
Software Features
3D Live Avatar
Biofeedback & Corrective Feedback
Summary & History Reports
Digital Twin
Smart virtual mirror that is augmented with relevant biofeedback related to posture and muscle activity
Aids users to perform corrective muscular & postural actions while performing
Boosts Engagement: Keeps users actively involved
Musculoskeletal Insights: Offers actionable information and corrective guidance.
Personalised Biofeedback: Adapts feedback with gender-aware adjustments
Intuitive Understanding: Delivers immediate, colour-coded visual cues
Projects
REFORM
A Corrective Biofeedback Mirror for Musicians
Funded by a €120,000 pre-seed grant from the Cyprus Research and Innovation Foundation
Commercialization of an innovative biofeedback mirror system for preventing musculoskeletal playing-related disorders in MUSICIANS
Integrating custom-designed EMG and IMU sensors with computer vision from the user’s smart device
AI algorithms to process the data and deliver real-time corrective biofeedback through a dynamic digital twin of the user
Implementation
Hardware & Software Specifications
Identification of functional & non-functional user requirements for hardware, software & user interface
Ensuring compliance with regulatory & legislative regulations
Research & Development
Development of wearable devices with integrated sensors for kinematic and muscular activity.
Development of software for the wearable, motion tracking algorithm, mobile application
Product Validation
Pilot test with 20 musicians for the validation of the functionalities & the usability of the REFORM tool
Business Plan
Analysis of the REFORM product, Market, Competitors.
Developing a Business Model
Outreach Activities
A Live Concert with musicians playing while using the REFORM product
Presentation of results to the public and the scientific audience through events and publications
Future Goals
Dominate Musicians’ market
Through relationships with leading conservatories, orchestras, and performance academies across Cyprus and Europe
Expand Occupational Reach
Expansion to athletes and other high-risk professions including dancers, surgeons, and industrial workers
Global Expansion
Scaling up to European, Asian, North American and Australian markets with well-established performing arts and sports ecosystems
Expansion to Rehabilitation Sector
Refine REFORM, secure Class I Medical Device certification, and enter the rehabilitation market.
TONE
Using Musculopostural Biofeedback in Virtual Reality for Pain Management in Musicians
Funded by a €158,000 Individual Fellowship grant from the Marie S. Curie Actions by European Executive Agency
Development of a smart virtual mirror, where a digital twin of the musician appears in a full-body 3D representation and is augmented with musculoskeletal corrective feedback
Development & Usability of the Air-TONE game, which aims to distract attention from pain perception in musicians suffering from chronic musculoskeletal pain triggered while playing the musical instrument
Developed AI algorithms to process the data and deliver real-time corrective biofeedback
TONE Features
Smart Mirror
Muscular feedback is provided via heat maps
The user can see the muscular activity of each of their muscles, along with any sign of asymmetry between contralateral muscles
Skeletal-related feedback is provided about the wrists, shoulders, feet, and spine.
Air-TONE Game
Musician controls an endless-runner by flying a vehicle using the sound coming out from the instrument
User collects musical notes with different properties
Game has 3 different levels and can adapt based on the musicians’ instrument and style of play
